Monday, September 26, 2022

Tony C Rants #2




The Metal Gear games are the worst stealth games ever made.
Terrible writing and storytelling from overrated hack Hideo Kojima aside, the stealth in these games, with slight exceptions to Metal Gear 1, 2, and MGS 5, are not the best compared to what other stealth games have excelled at.
I don’t think I consider these Metal Gear games as stealth games at all due to how primitive and clunky the controls and stealth mechanics are. It’s almost like these programmers didn’t know how to program a stealth game, developing the stealth mechanics and gameplay inadequately without checking out other stealth titles, including ones that came out the same year as MGS1.
Even after MGS1’s release, they still used primitive and wonky controls, thinking it qualifies as “good and immersive stealth,” taking style over substance with amazing graphics, but keep ignoring to improve the gameplay and stealth mechanics.
I can’t believe how many shilled, misinformed people, especially journalists from gaming websites and magazines, call MGS1 the “best” and “defining” stealth game ever made when there’s games that came out the same year as MGS1 like “Thief: The Dark Project” and “Tenchu: Stealth Assassins” that knocked it WAY out of the park and were way more immersive in terms of actual stealth.
Every stealth game has recognizable mechanics or tropes that define the stealth genre. Thief and Splinter Cell have light, shadow, and sound. Tenchu has feudal Japan style ninja skills and equipment, as well as timed executions on enemies. Assassin’s Creed 1 used discretion and direct approaches to assassination. The Hitman games have disguises, as well as multiple choices to how to kill your targets, direct or indirect. The Metal Gear games, however, have nothing to offer compared to what other stealth games have already done after MGS1 besides weak gameplay, weak stealth mechanics and gadgets for “espionage” that Splinter Cell did way better, and none of the immersion that makes stealth games engaging to play through.
At least they learned their lesson when they made MGS5, but it was already many years too late, even after the stealth genre faded from mainstream attention.

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